Q3A:IHV Point Release
'Point Release' is just a name we came up with for this patch - it is NOT to be taken
seriously! If anything, it should be taken humorously. We intentionally named it this in
hopes
of loosening up some of the tight asses out there...
Disclaimer: This is NOT an id Software release, however, id Software reserves all rights.
All
credit goes to id Software for their hard work on Quake III Arena. We are NOT trying to
scam,
steal, or take away from id Software's product - we are simply releasing a battery of
files
that will benefit anyone that already uses Q3A:IHV. We accept no accountability for loss
or
damage due to the use of this release.
"This is a sole example of the effort the Quake community is willing to put into our
side of
this game, and is not meant in anyway to exclude or take precedence over the work id
Software
is doing. Look for q3test at the end of this March, and buy Q3A Final this June!" -
Lux
This is NOT the Q3A:IHV leak. This is merely a patch for the Q3A:IHV leak that seemed to
spread
faster than wildfire last weekend. All that has been done with this patch are some
corrections,
sounds and models fixes, additional players and maps, a handy-dandy graphical user
interface
(Q3X.EXE - Win95/98) and tons of graphics for use with the Q3A console.
Do NOT contact me for the Q3A:IHV leak installer! You will NOT get it from me. Search for
it on
the web, or ask a friend.
The main idea behind this release is to allow everyone that already has the IHV leak to
get
their installation up to a specific level where most of the sounds and models are intact.
We am
calling this a 'point release' for that reason, but this name is also supposed to be
somewhat
humorous. :)
This release fixes the original QUAKE3.ZIP installation - as close to 100% as humanly
possible.
No, it won't get rid of any bugs you are having. Well, maybe one or two of the more
annoying
ones. :)
OpenGL DLL's
First of all, this patch uses different OpenGL DLL's than most of the other installers
that we
have seen. Voodoo, Voodoo2 and TNT users should all be able to run QUAKE3.EXE with the
DLL's
included. OPENGL32.DLL, VOODOOGL.DLL and 3DFXOPENGL.DLL are the same exact file - only the
names are different.
IF YOU STILL HAVE PROBLEMS RUNNING QUAKE III - try changing your Windows color depth to
either
16bit or 32bit. For some reason, Quake3 just barfs if you try to use 256 colors or 24bit
color
depth. If you STILL have no luck, change your Windows resolution to 800x600 and give that
a
try. :)
Another known problem is having too many programs running, or running graphic intensive
programs such as Adobe PhotoShop or AutoDesk 3D Studio Max. For example: mIRC in itself
isn't
too terrible, but if you are in 10 channels and each has its own background image... HMM!
Lux: Just a caveat about all the .dll's... people that don't have TNT's will get all sorts
of
errors if they try running the game with the opengl32 for Voodoo cards in the dir. I just
left
voodoogl.dll in there and it runs fine on both platforms.
opengl32.dll
This is the opengl driver for Riva TnT cards.
3dfxopengl.dll
This is for voodoo2 opengl cards.
voodoogl.dll
This is the standard voodoo driver for your 3D accelerator. It is needed for voodoo1,
voodoo2
and banshee cards.
Maps
The TIM_DM1.BSP file in the original QUAKE3.ZIP was corrupt and the fixed version has been
included here.
These maps are included with this zip:
dm_portal
created by Lux - very kewl modifications to "Portal" for DM play!
dm1nofog
fixed by Lux - will not generate errors!
drake_dm1
a fogless, slightly rearranged version of tim_dm1
drake_double1
another new one!
hz_dm1
should be new for most users
invis_dm1
by Lux - DM1 with the ring of invisibility instead of quad damage
powerups
should be new for most users
tim_dm1
a replacement for the originally corrupt map
Intended for release with this pack was q3_orgy (another modified portal map), but it
crashed 3
different computers, so it was removed from this installation. Anyone that would still
like to
get it and try it, feel free to get it here.
Loading the maps was a pain in the ass to mess with before. We tried to make a MAPS.CFG,
but it
didn't work because Quake III doesn't recognize the ALIAS command (yet).
Then sites were suggesting that everyone rename their maps to tim1, tim2, etc. so they
could be
launched via the Single Player menu - but anything over tim4 would always load an
incorrect map
- and damn near all of the maps would automatically spawn bots. Naming conventions just
suck
and nobody can expect the community to all have their maps renamed right, so we fixed the
problem by making the necessary edits to baseq3\scripts\arenas.txt. Now go try that Single
Player menu again!
Alternatively, you can manually type these commands at the console:
map dm_portal
map dm1nofog
map drake_dm1
map drake_double1
map hz_dm1
map ihv_test1
map invis_dm1
map km_portal - used in the MacWorld movie
map powerups
map test_fog2
map tim_dm1
Player Models
There are three new player models: Ned, Terrance and Decay. Sweet!!!
Sounds
Sounds! The grenade bouncing on the floor, the chainsaw, the menus and some of the water
were
all the same sound - an annoying buzz! This was the default sound to play when a certain
sound
wasn't found. These items (and tons more) are now all fixed! Kick @$$!
Shut Down
Did anyone notice the huge, blank white area when selecting QUIT from the menu? Heh, not
anymore! W00h00!
Console Backgrounds
The Quake III console background image is awesome, but how about some variety? So included
are
19 new ones that you can easily switch to at any time, or go back to the original - a
total of
20 images!!! We take no credit for any of the images themselves. The first 6 are id
Software's
and the remaining ones are from various artists and were found over a period of time at
www.q3arena.net. So if you see your own art work here - it rocks! The last pic is a
screenshot
from from the game.
Q3X: Quake III Arena Launchpad
d3t0x made Q3X.EXE for us and it is most likely the first launcher for Quake III Arena -
which
is pretty damn spiffy! Anyway, it should automate a majority of the tasks for you, just
supply
the information you want, make any last minute edits to the command line and then click
the
little Quake III button to launch. Which button? Heh... they ALL work ;)
Bots
The bots are easy to spawn, but not so easy to unspawn... and so far we haven't found a
demagnetizer for the walls they seem so attracted to. Anyway, BRANDON is skill 100 and it
works
its way up to XIAN at 400.
bot spawn brandon
bot spawn tim
bot spawn paul
bot spawn xian
Credits
Lux
Players: Terrance, Ned
Weapons: Lightning Gun
Models: Invisibility, Regeneration, Haste
Sounds: Tons!
Maps: dm_portal, invis_dm1, dm1nofog (fix)
Special thanks for all of the help Lux!
d23
Models, Icons, Sounds: Flight, Instant Teleporters, Environment Suit, Scanner
DeMoN
Players: Decay
Models: Chainsaw
d3t0x
GUI: Quake III Arena Launchpad
Misc: For testing and helping us get the file structure correct! :)
Enjoy!
"The Q3Dev Team"