• Q3A:IHV Point Release

    'Point Release' is just a name we came up with for this patch - it is NOT to be taken
    seriously! If anything, it should be taken humorously. We intentionally named it this in hopes
    of loosening up some of the tight asses out there...

    Disclaimer: This is NOT an id Software release, however, id Software reserves all rights. All
    credit goes to id Software for their hard work on Quake III Arena. We are NOT trying to scam,
    steal, or take away from id Software's product - we are simply releasing a battery of files
    that will benefit anyone that already uses Q3A:IHV. We accept no accountability for loss or
    damage due to the use of this release.

    "This is a sole example of the effort the Quake community is willing to put into our side of
    this game, and is not meant in anyway to exclude or take precedence over the work id Software
    is doing. Look for q3test at the end of this March, and buy Q3A Final this June!" - Lux

    This is NOT the Q3A:IHV leak. This is merely a patch for the Q3A:IHV leak that seemed to spread
    faster than wildfire last weekend. All that has been done with this patch are some corrections,
    sounds and models fixes, additional players and maps, a handy-dandy graphical user interface
    (Q3X.EXE - Win95/98) and tons of graphics for use with the Q3A console.

    Do NOT contact me for the Q3A:IHV leak installer! You will NOT get it from me. Search for it on
    the web, or ask a friend.

    The main idea behind this release is to allow everyone that already has the IHV leak to get
    their installation up to a specific level where most of the sounds and models are intact. We am
    calling this a 'point release' for that reason, but this name is also supposed to be somewhat
    humorous. :)

    This release fixes the original QUAKE3.ZIP installation - as close to 100% as humanly possible.
    No, it won't get rid of any bugs you are having. Well, maybe one or two of the more annoying
    ones. :)



    OpenGL DLL's
    First of all, this patch uses different OpenGL DLL's than most of the other installers that we
    have seen. Voodoo, Voodoo2 and TNT users should all be able to run QUAKE3.EXE with the DLL's
    included. OPENGL32.DLL, VOODOOGL.DLL and 3DFXOPENGL.DLL are the same exact file - only the
    names are different.

    IF YOU STILL HAVE PROBLEMS RUNNING QUAKE III - try changing your Windows color depth to either
    16bit or 32bit. For some reason, Quake3 just barfs if you try to use 256 colors or 24bit color
    depth. If you STILL have no luck, change your Windows resolution to 800x600 and give that a
    try. :)

    Another known problem is having too many programs running, or running graphic intensive
    programs such as Adobe PhotoShop or AutoDesk 3D Studio Max. For example: mIRC in itself isn't
    too terrible, but if you are in 10 channels and each has its own background image... HMM!

    Lux: Just a caveat about all the .dll's... people that don't have TNT's will get all sorts of
    errors if they try running the game with the opengl32 for Voodoo cards in the dir. I just left
    voodoogl.dll in there and it runs fine on both platforms.

    opengl32.dll
    This is the opengl driver for Riva TnT cards.

    3dfxopengl.dll
    This is for voodoo2 opengl cards.

    voodoogl.dll
    This is the standard voodoo driver for your 3D accelerator. It is needed for voodoo1, voodoo2
    and banshee cards.



    Maps
    The TIM_DM1.BSP file in the original QUAKE3.ZIP was corrupt and the fixed version has been
    included here.

    These maps are included with this zip:

    dm_portal

    created by Lux - very kewl modifications to "Portal" for DM play!
    dm1nofog

    fixed by Lux - will not generate errors!
    drake_dm1

    a fogless, slightly rearranged version of tim_dm1
    drake_double1

    another new one!
    hz_dm1

    should be new for most users
    invis_dm1

    by Lux - DM1 with the ring of invisibility instead of quad damage
    powerups

    should be new for most users
    tim_dm1

    a replacement for the originally corrupt map


    Intended for release with this pack was q3_orgy (another modified portal map), but it crashed 3
    different computers, so it was removed from this installation. Anyone that would still like to
    get it and try it, feel free to get it here.

    Loading the maps was a pain in the ass to mess with before. We tried to make a MAPS.CFG, but it
    didn't work because Quake III doesn't recognize the ALIAS command (yet).

    Then sites were suggesting that everyone rename their maps to tim1, tim2, etc. so they could be
    launched via the Single Player menu - but anything over tim4 would always load an incorrect map
    - and damn near all of the maps would automatically spawn bots. Naming conventions just suck
    and nobody can expect the community to all have their maps renamed right, so we fixed the
    problem by making the necessary edits to baseq3\scripts\arenas.txt. Now go try that Single
    Player menu again!

    Alternatively, you can manually type these commands at the console:

    map dm_portal
    map dm1nofog
    map drake_dm1
    map drake_double1
    map hz_dm1
    map ihv_test1
    map invis_dm1
    map km_portal - used in the MacWorld movie
    map powerups
    map test_fog2
    map tim_dm1



    Player Models
    There are three new player models: Ned, Terrance and Decay. Sweet!!!



    Sounds
    Sounds! The grenade bouncing on the floor, the chainsaw, the menus and some of the water were
    all the same sound - an annoying buzz! This was the default sound to play when a certain sound
    wasn't found. These items (and tons more) are now all fixed! Kick @$$!



    Shut Down
    Did anyone notice the huge, blank white area when selecting QUIT from the menu? Heh, not
    anymore! W00h00!



    Console Backgrounds
    The Quake III console background image is awesome, but how about some variety? So included are
    19 new ones that you can easily switch to at any time, or go back to the original - a total of
    20 images!!! We take no credit for any of the images themselves. The first 6 are id Software's
    and the remaining ones are from various artists and were found over a period of time at
    www.q3arena.net. So if you see your own art work here - it rocks! The last pic is a screenshot
    from from the game.



    Q3X: Quake III Arena Launchpad
    d3t0x made Q3X.EXE for us and it is most likely the first launcher for Quake III Arena - which
    is pretty damn spiffy! Anyway, it should automate a majority of the tasks for you, just supply
    the information you want, make any last minute edits to the command line and then click the
    little Quake III button to launch. Which button? Heh... they ALL work ;)







    Bots
    The bots are easy to spawn, but not so easy to unspawn... and so far we haven't found a
    demagnetizer for the walls they seem so attracted to. Anyway, BRANDON is skill 100 and it works
    its way up to XIAN at 400.

    bot spawn brandon
    bot spawn tim
    bot spawn paul
    bot spawn xian



    Credits

    Lux
    Players: Terrance, Ned
    Weapons: Lightning Gun
    Models: Invisibility, Regeneration, Haste
    Sounds: Tons!
    Maps: dm_portal, invis_dm1, dm1nofog (fix)

    Special thanks for all of the help Lux!

    d23
    Models, Icons, Sounds: Flight, Instant Teleporters, Environment Suit, Scanner

    DeMoN
    Players: Decay
    Models: Chainsaw

    d3t0x
    GUI: Quake III Arena Launchpad
    Misc: For testing and helping us get the file structure correct! :)



    Enjoy!

    "The Q3Dev Team"

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